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| Setoshi's Jutsu List | |
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Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Setoshi's Jutsu List Fri Mar 05, 2010 12:14 am | |
| Kenjutsu- Spoiler:
Name:Benihikō (清虫式紅飛蝗, Crimson Flying Locusts) Rank:B-Rank Element:- Description: His sword vibrates momentarily and, after Setoshi moves the blade around him in a circle, a trail appears from the sword's path. The trail turns into hundreds of blades that rain down on his opponents. This jutsu is one of Setoshi's fastets attacks.
Name:Shishi Sonson(獅子歌歌Lion's Song) Rank:A-Rank Element:- Description:Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheaths the sword.An interesting note is that Setoshi does the technique back-handed as opposed to from the waist with a standard grip on the sword. This is one of Setoshi most powerfull attacks, it is impleid that when he uses it, he can cut anything.
Name:Shinkū Amida Buddha Gokōjin (阿弥陀流 真空仏陀切り Great Amida Buddha Halo Blade) Rank:B-Rank Element:- Description:One of Setoshi's most revolutionary techniques. It is an one-sword battōjutsu technique. During execution, his sword is unsheathed at incredible speed at dead-range of the adversary, unleashing a strike with enough power to bust an adversary to shreds. It other words it cuts the enemy to pieces in one swift sword-draw.
Name:Shinkū Amida Buddha Dai Gokōjin (阿弥陀流 大後光刃 ,Great Amida Buddha Grand Halo Blade) Rank:A-Rank Element: Description: The advanced form of the normal Gokōjin. Using the normal, and powered by Ki, this high-level technique focuses Ki and destroys anything(such as stone,steel,etc.) with a decisive strike.
Name:Ittō-Ryū Iai:Yahazu Giri (一刀流 「居合」矢筈斬り,One Sword Style Draw and Resheath Technique: Arrow Slash) Rank:A- Rank Element:- Description:A technique in which the user seemingly instantly slashes an opponent at such a fast pace that it appears that they didn't attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away or 3 steps,does their opponent only realize the attack. It seems to employ elements of Iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with a naked blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting the effects of this high-speed attack. The actual attack is however not seen clearly due to the speed it implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.
Name:Higari Kaen (飛竜火焔,Tiger Blaze) Rank:A- Rank Element:- Description: Using his sword wielded in his right hand (Setoshi is right-handed) with his left hand gripping his right wrist for support (or vice-versa), Setoshi jumps high up into the air and slashes his opponent. After slashing them, Setoshi's opponent then bursts into bright red colored flames from where they were slashed.The animal or creature, that usually accompanies Setoshi in the background when performs powerful techniques, in this technique, is a white tiger.(Spirit like form)
Name:Enbima Yonezu Oni Giri (艶美魔夜不眠鬼斬り, Charm Demon Sleepless Night Demon Slash) Rank:B- Rank Element:- Description: A mid range,Kenjutsu move where the user's sword is twisted during the slash for added force, resulting in this attack striking multiple opponents(about a dozen of them) instead of one.During its use Kostas can generate a steam which made his sword look like it was bending.The pun in the name is that since "Onigiri" can mean "rice ball"; when "Enbi Mayonezu" is added, the name can also mean "rice ball with mayonnaise added" in Japanese.
Name:Enbima Yonezu no Hirameki (艶美魔夜不眠, Charm Demon Sleepless Night Dragon Spark ) Rank:S-Rank Element:- Description:The secret behind the technique lies in an additional step with the left foot which adds instantaneous acceleration and weight to the sword. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger.
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| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:20 am | |
| Doton (Earth) Jutsus- Spoiler:
Name:Earth Release: Split Earth Turn Around Palm (土遁・裂土転掌, Doton: Retsudotenshō) Rank:C-Rank Element:Earth Description:This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name:Earth Release: Earth Flow River (土遁・土流大河, Doton: Doryū Taiga) Rank:C-Rank Element:Earth Description:This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.
Name:Earth Release: Earth Dragon Bullet (土遁・土龍弾, Doton: Doryūdan) Rank:B-Rank Element:Earth Description:When used with Earth Release: Earth Flow River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.
Name:Earth Release: Earth Style Wall (土遁・土流壁, Doton: Doryūheki) Rank:B-Rank Element:Earth Description: The ninja will do the necessary hand seals and then place his hands on the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
E/D Rank Jutsus
Doton: Tsuchi Saiku [Earth Release: Earth Trick] Rank: E Requirements: Dirt, Soil, Or Mud Nearby. Description: After forming a few hand seals the user grabs a handful of mud in his hand and throws it at his opponent. Just as he begins to throw the handful of mud the user pushes out some chakra into his palm. The escaping chakra pushes the mud faster than what would be expected towards the opponent. Although it does little damage it does dirty the opponents clothing and may irritate certain parts of the body (eyes, cuts, nails… etc.).
Doton: Tsunagakure no Jutsu [Earth Release: Hidden Rope Technique] Rank: E Requirements: Rope, wires… etc. Description: This jutsu allows the user to hide a rope under a short layer of earth, making it totally invisible to those passing by. It is great for disguising traps. This technique does not require hand seals.
Doton: Da-to Tsumemono wo Keisi [Earth Release: Dirt Wad Formation] Rank: D Requirements: None. Description: The user makes one handseal, and opens his palms facing the ground. He draws up dirt, and packs it tightly with chakra, into a ball the size of a tennis ball. With practice, these balls can be made as hard as rock.
Doton: Jimen Bara [Earth Release: Ground Thorns] Rank: D Requirements: None. Description: The user performs a few hand seals, causing a small area of ground to become extremely jagged and sharp. This is basically a ninjutsu to create makibishi out of the ground itself.
Doton: Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill] Rank: D Requirements: None. Description: A Doton (earth element) ninjutsu normally used to catch the target by surprise. After performing a series of hand seals and raising his chakra, the user burrows underground using his chakra. After the ninja feels he is below his opponent, he raises his hand and grabs his opponent's feet, then buries them underground, leaving only the target's head above the surface. This leaves the head open for attack. This jutsu does not let the user move around underground.
Doton: Hibi [Earth Release: Crack] Rank: D Requirements: None. Description: Guiding his chakra via handseals, the user produces a crack that could trip the opponent or cause a body of rock to be unstable.
Doton: Douro Shougaibutsu [Earth Release: Road Obstacle] Rank: D Requirements: None. Description: The user takes the chance of a charging target to use this jutsu. Through a couple of quick handseals, the user creates a few small rocks to pop out of the ground in the target's way. This effect is sudden to force the target to trip and hurt themselves.
C Rank Jutsus
Doton: Dochu Eigyo no Jutsu [Earth Release: Underground Fish Projection Technique] Rank: C Requirements: None. Description: Using this jutsu, the user hides underground. Once inside the earth, the user gets a range of movement equivalent to a circle with a radius of 6 feet. The user cannot burrow to deeper than a few inches more than his own height, meaning that too much movement can indicate his presence to someone on the surface. The user can move to rise to the surface and go down to hide again. This technique does not give the user the ability to sense what is going on above ground. This technique does not require hand seals.
Doton: Doruki Gaeshi [Earth Release: Earth-Land Deflection] Rank: C Requirements: None. Description: A Doton (earth element) ninjutsu technique where the ninja digs into the ground beneath them and tears up a solid wall of dirt and rock. The shield of earth is held together by the ninja's chakra and is meant to take the driving force of a physical attack.
Doton: Nameogusoku [Earth Release: Armor of Earth] Rank: C Requirements: None. Description: After performing the handseals, the user is engulfed with a layer of earth which then hardens to a very high density and is used as armor; each piece of the armor can endure at least one hit, and can endure more depending on the hit force, and the level of the user. The armor itself is very heavy, creating a drain on the user's stamina as well as their chakra, and also greatly decreasing both their speed and strength no matter the rank of the user.
Doton: Tera Myu-zika [Earth Release: Terra Musica] Rank: C Requirements: Musical Seals. Description: The user will play music, and the ground under the enemy will begin to shake, and waves will run through it. This also makes soil fairly loose, which can be good for farming certain crops. This technique does not require hand seals.
Tsuchi Bunshin no Jutsu [Earth Clone Technique] Rank: C Requirements: None. Description: This is a Ninjutsu technique that utilizes earth to create a Bunshin clone. Unlike a normal Bunshin, the Tsuchi Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a pile of dirt.
* Special Notes * - Each bunshin takes 1/10 of your chakra pool to make. - Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra. - Bunshin can only travel a moderate distance from the user - Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc. - Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed. - Will disperse after a single hit or upon the user's command.
Doton: Hagane Katai [Earth Release: Steel Solid] Rank: C Requirements: Any kind of metal-made weapons. Description: The user plants their weapon into the ground and then flashes through a chain of handseals. Afterwards, the weapon is fed with Doton chakra that coats it with a thin layer of very hardened earth for more strength and protection, but an edged weapon will lose some sharpness in the process till the jutsu is canceled.
Doton: Iwa no Kougeki [Earth Release: Rock Attack] Rank: C Requirements: None. Description: The user quickly finishes a few handseals. Swinging his arm or arms, the user can create mid-sized rocks and shoot them at the opponent with good momentum.
Doton: Supi-do no Hashira [Earth Release: Speed Pillars] Rank: C Requirements: None. Description: The user leaps as he performs the needed handseals. Instantly pillars of rock pop out of the ground and rise to his feet. One after the other, a pillar pushes the user's feet to move quickly between the previous one fading and the next one in formation. The pillars cannot reach too high (not higher than an average tree for example).
Doton: Iwa no Wareme [Earth Release: Rock Fissure] Rank: C Requirements: Good Speed. Description: The user starts a sprint towards their opponent. Once they finish their handseals mid the run, they flicker to a side. Moving at high speed, the user digs down with one hand into the dirt and circles their opponent flashily. Once the circle around the target is finish twice or more, the earth beneath them starts to crumble and they fall into a deep hole.
Doton: Doro Bakudan [Earth Release: Mud Bomb] Rank: C Requirements: None. Description: This jutsu allows the user to create a dark brown sphere via the use of handseals. The bomb can then be thrown at the opponent to explode and blind them with an explosion of mud.
Doton: Yurasu Kobushi [Earth Release: Rock Fist] Rank: C Requirements: None. Description: After the needed handseals, the user's hands become as hard as rock.
B Rank Jutsus
Doton: Dochuu Eigyo [Earth Type: Underground Masked Attack] Rank: B Requirements: None. Description: This is a technique where the user uses spikes to attack the target. After the user finishes their hand seal, their chakra flows through the ground, liking a path of very small spikes behind it that crumble a few seconds later. When the spikes reach the desired location, the user claps their hands, and a dozen tall spikes shoot out. These are able to trap an opponent, or if they hit the target, cause serious injuries.
Doton: Doryū Taiga [Earth Release: Earth Flowing River] Rank: B Requirements: None. Description: The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Doton: Heiki no Chiage [Earth Release: Weapons of the Rising Earth] Rank: B Requirements: None. Description: After performing a few handseals, the user places his palms on the ground and sends charka into it, which will mold the earth into weapons by his own will. The earth that the weapons are molded from is highly dense.
Doton: Jiban Shindou Torakkingu [Earth Release: Ground Vibration Tracking] Rank: B Requirements: None. Description: This is a tracking jutsu utilizing the earth element. The user will place their hand to the ground and feed chakra into it. The chakra increases sensitivity and will begin to relay all movements back to the users hands. Higher skill with this technique enables to user to almost envision everything that's going on when there eyes are closed, and even locate trees via roots or anything else beneath ground by sending out a chakra pulse acting as sonar. The more chakra poured out from the hand the better the range and the clearer the reading.
Doton: Kusari no Yobi [Earth Release: Call of Chains] Rank: B Requirements: None. Description: The user slams their hand into the ground after performing the required handseals. Instantly, five thick chains 4 meters in length shoot out of the ground (can appear anywhere the user can see...within reason) and attempt to bind the enemy. Where the chains bind is totally up to the user. These chains are easily susceptible to ninjutsu attacks, as they are more for restraining someone physically.
Doton: Retsudotensho [Earth Release: Split Earth Turn Around Palm] Rank: B Requirements: None. Description: This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Doton: Sekimori [Earth Release: Barrier Keeper] Rank: B Requirements: None. Description: A barrier of dirt is constructed and hardens into rock. It makes for a strong defensive wall but does not allow for vision of what is on the opposite side of the wall.
Doton: Tsuchi Ke-ji [Earth Release: Earth Cage Technique] Rank: B Requirements: None. Description: This technique is primarily used as a way of capturing or binding multiple targets all at once. The user sends a large amount of chakra into his palms, and then proceeds to strike the ground. Using earth mastery, the user splits the ground between themselves and the target. It is then at that point when the earth which was just moved, then reforms, into a cage above the newly created hole, resembling a pair of jaws. It ends up similar to a dome trapping the targets inside.
Doton: Iwa Nadare [Earth Release: Rock Slide] Rank: B Requirements: Nearby mountainside. Description: As soon the user terminates his handseals, rocks begin to come crashing down the nearby mountain or any other great phenomena of rocks.
Doton: Sakuganki [Earth Release: Rock Drill] Rank: B Requirements: None. Description: The user finishes a series of handseals first. Afterwards, holding their hands together, a drill of rock is formed around the user's hands. This solid drill then starts to rotate at high speed giving it quite the penetrating force. The drill itself is self maintainable, while its spinning needs to consume chakra as long as it's in effect.
Doton: Magunityu-do [Earth Release: Magnitude] Rank: B Requirements: None. Description: The user's performed handseals cause the ground to shake forcefully like an earthquake beneath the target's feet creating an opening for the user or his allies to attack, preferably from a range or aerially.
Dototon: Gaia Hanma- [Earth Release: Gaia Hammer] Rank: B Requirements: None. Description: The user will exploit handseals to shape a large rock hammer around their dominant forearm and hand. Using his other hand to lift and for control, the user can then attack with his new weapon.
A Rank Jutsus
Doton: Awasekagami [Earth Release: Earth Mirrors] Rank: A Requirements: None. Description: In the first phase of the jutsu, the user create a one sided ‘mirror’ of earth (the entry side is where the user is, and the exit side is where the user sets it to be and the mirror is then used as a portal between the two sides). This ‘mirror’ allows the user to send any physical attack, from the entry ‘mirror’ to the exit ‘mirror’ only on the exit side the attack is copied by earth and that is what hits (the earth can’t be sustained long in this stage.).
In the second phase of the jutsu, the same ‘mirror’ is formed, only this time the attacks can be longer and could still be made by the exit ‘mirror’ (is used for binding and such).
In the third stage of the jutsu, the same ‘mirror’ effect is applied, only it is able to send attacks that are not necessarily physical, such as jutsus. And also this stage, allows real body transfer, meaning it can be used as a teleporting device, or to throw real things from one place to another.
When casting this jutsu, it starts out at phase 1, and the user must maintain it for a full post in order for it to move on to the next phase, and 1 more to move on to the last phase.
Doton: Doryuudan no Jutsu [Earth Release: Earth Dragon Missile] Rank: A Requirements: Doton: Doryu Taiga [Earth Release: Earth Flowing River]. Description: A Doton (earth element) ninjutsu technique, used in conjunction with Doton: Doryu Taiga [Earth Release: Earth Flowing River], where the user creates a likeness of a dragon's head out of earth that launches mud balls from its mouth onto the opponent.
Doton: Doryuu Heki [Earth Release: Earth Slide Wall] Rank: A Requirements: None. Description: A Doton (earth element) ninjutsu technique where the ninja "vomits" a wave of mud, which shoots out of their mouth and assumes the form of a solid wall in front of them. It is sturdy enough to dam a river of water, or stop the Suiryuudan no Jutsu [Water Dragon Missile Technique].
Doton: Ishi no Ude no Jutsu [Earth Release: Stone Arm Technique] Rank: A Requirements: None. Description: This technique allows the user to use the earth in order to increase the range of their arms in a way. The user will place one arm slightly into the earth, and from that point on they can bring forth an arm of stone and earth from anywhere within sight along the ground, and is controlled the same way as the hand in use.
Nameoryuu no Jutsu [Earth Dragon Technique] Rank: A Requirements: None. Description: The user initiates with a long sequence of handseals. Afterwards, a vortex of mud appears near the user within the ground, and from that port-like gap emerges a greyish brown dragon made of very solid rocks. The dragon assaults the target with force enough to rupture the ground in a large area around where it struck, causing any buildings, trees, of parts of mountains/hills nearby to crumble. It consumes a large amount of chakra in exchange for the high degree of destructive power.
Doton: Iwa no Shougeki [Earth Release: Rock Bombardment] Rank: A Requirements: None. Description: The user has to perform a long chain of handseals first. After that, the user raises his palms up to the sky and at that moment chunks of rock start launching from behind his back and bombarding down upon the opponent.
Doton: Hasai Kabe[Earth Release: Crushing Walls] Rank: A Requirements: None. Description: The user begins by finishing a long series of handseals. Next, two walls rise at the enemy's side as the user imitates their rising movement with their hands. After that, the user flattens his palms towards each other and then pushes them together as if clapping. Likewise, the walls move at a fast pace to crush the target(s) in-between.
Harden Rank: A Requirements: None Description: After forming a single snake seal, the user's body hardens to an incredible degree. It allows for great protection against damage, but prevents movement for the time it is sustained. The defense takes damage the longer it is held, leaving it best to be used for a quick last second attack prevention.
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| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:22 am | |
| Suiton (Water) Jutsu- Spoiler:
Mizuame Nabara - Starch Syrup Capture Field Art: Ninjutsu Rank: D Type: Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 10 Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a sticky liquid from his gullet. If the target runs on top of the liquid, their feet will become glued to its sticky surface, and it will become difficult to maneuver. If the ninja focuses chakra to their feet BEFORE touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. *Note: An opponent must use an action to dodge this technique as with any other jutsu, based upon RP, speed, and judge discretion. Limit: Suiton Element.
Mizurappa - Violent Water Wave Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 20 Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at their opponent. Limit: Suiton Element.
Mizu no Muchi - Whip of Water Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Chakra: 20 Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. Limit: Suiton Element.
Mizukuri no Yaiba - Sword of Draining Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Chakra: 20 Description: Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in normal fashion, allowing the ninja to cut and stab like a normal blade. Limit: Suiton Element.
C Rank
Daibakuryuu no Jutsu - Great Exploding Current Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals. a vortex of water will form in an already existing body of water, sucking anything on the surface above it down to the depths below. Limit: Suiton Element. Must be in an area of water with decent depth.
Mizu no Tatsumaki - Tornado of Water Art: Ninjutsu Rank: C Type: Attack + Defense Per Turn Range: Close (0-5m) Chakra: 45 Per Turn Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts as a barrier against attacks and can also knock an opponent backwards if they come in contact with it. *Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion. Limit: Suiton Element.
Chakra Kenpa no Ame - Chakra Detecting Rain Art: Ninjutsu Rank: C Type: Supplementary Per Turn Range: Any Chakra: 23 Per Turn Description: This Ninjutsu technique allows the user to blanket a wide area with a downpour of rain. They can maintain a connection to the rain and tell when someone is obstructing it, making it an excellent location technique. The user can even detect the individual’s chakra level and skill. Limit: Suiton Element.
Mizu Bunshin no Jutsu - Water Clone Technique Art: Ninjutsu Rank: C Type: Clone Chakra: 23 Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited, however. It cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state. *Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The clones cannot use jutsu over C Rank but can perform most other actions. The user’s abilities may be reduced while the clones are in play by the judge’s discretion. Only takes one action to summon clones. Limit: Suiton Element.
Suigadan - Water Fang Projectile Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m) Chakra: 45 Description: Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill. Limit: Suiton Element.
Kokuun no Jutsu - Black Clouds Technique Art: Ninjutsu Rank: C Type: Supplementary Range: Any Chakra: 23 Description: Suiton • Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil atop a given area. Limit: Suiton Element.
Suirou no Jutsu - Water Prison Technique Art: Ninjutsu Rank: C Type: Supplementary Per Turn Range: Close (0-5m) Chakra: 23 Per Turn Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals, which causes the water to form around the target into a spherical prison that only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a Bunshin technique, the ninja can imprison their target with the use of the clone so long as it can use such jutsu. *Note: In one on one battle, this technique may not be used to capture the main opponent due to the nature of its effect in battle. Bunshin, Puppets, others may be captured if applicable. Limit: Suiton Element.
B Rank
Suiryuudan no Jutsu - Water Dragon Projectile Technique Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals, which then causes a column of water in the form of a dragon to rise from the water and then strike the target. Limit: Suiton Element.
Baku Suishouha - Bursting Water Collision Waves Art: Ninjutsu Rank: B Type: Supplementary Per Turn Range: Any Chakra: 50 Per Turn Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from their gullet. This will then expand into a large volume of water. They can control the water by riding on top of the waves. Limit: Suiton Element.
A Rank
Daibakufu no Jutsu - Grand Waterfall Technique Art: Ninjutsu Rank: A Type: Attack Range: Mid (5m-10m), Far (10m+) Chakra: 210 Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals, a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away. Limit: Suiton Element.
Suijinheki - Water Encampment Wall Art: Ninjutsu Rank: A Type: Defense Range: Close (0-5m) Chakra: 210 Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Suiton Element.
Kirigakure no Jutsu - Hidden Mist Technique Art: Ninjutsu Rank: D Type: Supplementary Per Turn Chakra: 10 Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limit: None.
E/D Rank Jutsus
Suijuu Kokyuu no Jutsu [Underwater Breathing Technique] Rank: D Requirements: None. Description: A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.
Suiton: Jouka [Water Release: Cleanse] Rank: D Requirements: None. Description: After the user forms a few hand seals they concentrate and convert a small amount of chakra in their eyes into water. The small amount of water causes their eyes to tear and rid themselves of any irritating substances like sand or powder.
Suiton: Kihou [Water Release: Air Bubble] Rank: E Requirements: None. Description: After a single handseal is made, user can carry a bubble the size of his hand, meaning he can carry air for a gasper or himself. Which is used once the person breathes in on it, however, it leaves the hand unable to use handseals. Two bubbles can be carried if the user wises to it.
Suiton: Mizu Saiku [Water Release: Water Trick] Rank: E Requirements: None. Description: After forming a few handseals the user concentrates chakra in his hands. The user combines his chakra with oxygen and moisture to produce a small amount of water (A few drops). This technique is devastating while giving a wet willy or even bursting an overfilled water balloon.
Suiton: Rokujou [Water Release: Poseidon’s Anger] Rank: D Requirements: None. Description: After performing the set of handseals, all water sources nearby begin to ripple and progressively get worse until they begin making violent waves, vicious currents or both. This jutsu is not an attack as such but makes moving about in water (such as Suimen or Swimming) almost impossible because of the effects.
Suiton: Shiryoku [Water Release: Sight] (Doujutsu) Rank: D Requirements: None. Description: The user is able to see light without it being bent by water. This allows them to see through a mist, or to the bottom of a pond.
Suiton: Suihou [Water Release: Bubble] Rank: D Requirements: None. Description: By placing one hand on a source of water and injecting chakra into it, the user of this technique forces bubbles to form (just like a bubble bath) and form around the area of the user in order to block visibility. The height and width of this bubbly mess depends on how much chakra the user puts into the jutsu with a greater amount of chakra creating a larger area of effect. In addition, the dampness of the bubbles soaks into clothing for anyone who ventures into the area of effect and therefore may lead to damp clothing which limits maneuverability.
Suiton: Suigan [Water Release: Water Gun] Rank: D Requirements: None. Description: The user will commence with a couple of handseals before being able to shoot a very thin jet of water at their opponent. Though not very damaging, it can be annoying and distracting to create a good opening, or even conduct electricity. Moreover, it's very hard to do this attack while moving.
Suiton: Baberu Bi-mu [Water Release: Bubble Beam] Rank: D Requirements: None. Description: The user will start with a few handseals before being able to release a stream of bubbles from his mouth. These bubbles will shoot at good speed towards the target, and will explode upon contact causing them to flinch. A skilled Suiton user can make the bursting of those bubbles rather painful.
Fuuin no Tsukurite [Seal Creator] Rank: D Requirements: Ink or required seal-creating liquid (Blood, etc). Description: The user manipulates their ink, such that they are able to right with it on a solid surface without moving their hands. This can be used to produce seals rather quickly, or write letters when one’s hand writing needs to be hidden.
Buroa Kiri [Mist Blower] Rank: D Requirements: None Description: This technique doesn’t require any hand seals. The user places their hands to their mouth, and after doing so, blows out, creating a wide stream of rapidly traveling mist. This mist, like the hidden mist technique, completely obscures sight however it covers a much smaller area. As a result, both the chakra demand is lower, and in the hands of a capable user can be used to block the sight of the target without blocking one’s own sight.
C Rank Jutsus
Kirigakure no Jutsu [Hidden Mist Technique] Rank: C Requirements: None. Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Kiri Shunshin no Jutsu [Mist Body Flicker Technique] Rank: C Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Mizu Bunshin no Jutsu [Water Clone Technique] Rank: C Requirements: None. Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
* Special Notes * - Each bunshin takes 1/10 of your chakra pool to make. - Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra. - Bunshin can only travel a moderate distance from the user - Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc. - Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed. - Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique] Rank: C Requirements: None. Description: The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Suiton: Koku no Jutsu [Water Release: Black Rain Technique] Rank: C Requirements: None. Description: The user creates a black mist that will emit from their body and rise up toward the sky. A temporary flammable rain of oil is released upon the user's specific targeted area.
Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique] Rank: C Requirements: Water in front of the user. Description: A small wave of water erupts in front of the user (about 6 feet tall) and crashes down about 7 feet directly in front of them. Although the technique does no real damage, it does deflect projectiles out of the air and can also knock the opponent off their feet if they are caught in the impact.
Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings] Rank: C Requirements: Kugutsu no jutsu. Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case water. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. After extending the strings from their finger tips each will become like a high power jet of water which can only reach about 15 meters. They strike the enemy with enough force to cause bruising and knock back. Until canceled the jets will continue to spray and slowly drain on chakra. Does not require handseals.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation] Rank: C Requirements: Water Source. Description: The user uses their chakra to create animals out of water that are around the size of an average person’s fist. These animals are able to fly if properly shaped, and move with a good deal of speed. However, they have insanely low strength, and will be destroyed with a single hit, making them difficult to put to offensive use.
Mayomeru [Purify] Rank: C Requirements: Water. Description: The user places their hands on a surface of water and causes all man-harmful impurities to be removed from it. This makes the water suitable for human usage and probably more easy to manipulate by Suiton.
Suiton: Mizurappa [Water Release: Violent Water Wave] Rank: C Requirements: None. Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.
Suiton: Nami Tsuki [Water Release: Wave Thrust] Rank: C Requirements: Water source under the user. Description: Done with the handseals for this jutsu, the water beneath the user then erupts like a fountain upwards thrusting them with great force for rapid elevation.
Suiton: Asshuku Kyuutai [Water Release: Pressure Orb] Rank: C Requirements: Water Source. Description: Subsequent to a few handseals, the user extracts a globe of high-pressured water form a water body. The orb is dense at the surface, rubber-like, and mobile inside. Though it appears impenetrable and useless. The ball can be set to burst up with force enough to cause bruises and knock back an opponent, through using the handseal of Tora.
Suiton: Mizu no Muchi [Water Release: Whip of Water] Rank: C Requirements: Water Source. Description: The ninja will be able, once done with the handseals, to create a whip of water that can function to allow the user to lash an opponent or even tie him with whip. Chakra drain is present, though only mildly significant.
Suiton: Teppoudama [Water Release: Bullet] Rank: C Requirements: None. Description: After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large fast spherical projectile.
Suiton: Suisou [Water Release: Water Camouflage] Rank: C Requirements: Water Source. Description: The user performs a short string of handseals then stands still in a pool of water for a few moments. He then sinks into it turning completely into water. The user loses mobility but can still see and sense his surroundings. This makes for a good surveillance or ambush technique.
Mizu Kyuuin [Water Absorption] Rank: C Requirements: Water. Description: Certain Suiton jutsus require water, this jutsu allows the user to absorb water for future use for a single jutsu whatever the rank is. In other words, the user has to charge his body with water before fighting, and during the battle the water reserved by the technique will serve as a source for a single jutsu execution only.
B Rank Jutsus
Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique] Rank: B Requirements: None. Description: This is for use in areas with little or no water. The object of this jutsu is to bring water to you. By performing a number of seals, and focusing ones chakra into the ground, water within a given area, depending on ones chakra strength and water control, will be condensed and begin to form clouds. Once this is complete the clouds then proceed to the selected area, causing a down pour bringing the water to the user. There must be at least some water in the immediate area, and this technique does take a while, so it is hard to bring a sufficient amount in a short time, unless one has the element of surprise.
Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water] Rank: B Requirements: None. Description: The user performs several handseals causing jets of water to shoot up around the user, who is in contact with the target. The user then knocks the target to their back and leaps away while the jets of water slam down toward the target.
Suiton: Mizu no Naihatsu [Water Release: Water Blast] Rank: B Requirements: None. Description: After making the handseals, the water will start gathering around the user from any available water source near by. After gathering a minimal amount, the water will shoot out in all directions in a spherical shape.
Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique] Rank: B Requirements: None. Description: A defensive water jutsu, the user must perform handseals and mold chakra in order to draw a thin wall of water to coat their body, which isn’t visible. The jutsu can defend against weaker fire jutsu, keep the user cool under extreme temperatures by using chakra to constantly keep the water cool, and makes some forms of weapons (slicing type of weapons) and occasionally kunai slide off the armor. The jutsu of course is a constant drain and uses up a lot of chakra to maintain.
Suiton: Suigadan [Water Release: Water Fang Bullet] Rank: B Requirements: None. Description: By doing a string of handseals, that user will use this jutsu to cause a nearby body of water to form many spinning drills around the target. The water seems to cause small vortexes that then erupt into these spinning fangs and assault the target.
Suiton: Mizu Kabe [Water Release: Water Wall] Rank: B Requirements: None. Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's mouth that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.
Suiton: Suirou no Jutsu [Water Release: Water Prison Technique] Rank: B Requirements: None. Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that becomes a bubble-like prison that is inescapable so long as the user maintains their concentration.
Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique] Rank: B Requirements: Water under the opponent. Description: The water beneath the opponent begins to spin furiously and after a few moments develops into a strong whirlpool that is intended to suck the opponent deep underneath the water whilst the spinning movement should provide enough shock to make them lose their breath. However the whirlpool is only small (about 6 foot radius) and can be easily avoided if the opponent is aware of the danger.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite] Rank: B Requirements: Active Water Clone. Description: With the water clone jumping over the opponent the user makes a set of hand seals transforming the clone into a dragon head with his mouth open that falls and bites the opponent.
Suiton: Suikyouren [Water Release: Water Drill] Rank: B Requirements: Water Source. Description: Clapping their hands together at the chest, the user then thrusts his body forward, arms extending. Palms facing outward, a quick and piercing drill of water shoots out of their hands in a straight line.
Suiton: Nami Norito [Water Release: Wave Rider] Rank: B Requirements: Suimen Hokou no Gyou, Water source under the user. Description: A wave of water produces beneath the user's feet as soon as he finishes the handseals for this jutsu. The wave seems to raise more beneath the user as it thins back to the sides. It would seem like the user is surfing and the wave is his means of moving on the water. This jutsu lasts as long as chakra is consumed for it.
Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter] Rank: B Requirements: Water Environment. Description: With the handseals of this jutsu done with, the user will then kick his foot to the water, causing a vertical slicing blade of water to rise up and travel towards his target.
Suishuu Gorugon [Water Attack Strong Current Torrential Rain] Rank: B Requirements: None. Description: The user will, after finishing a chain of handseals, generate a mass of water. This will then be sent towards his target as a biting serpent of fluid that can extend to a long range.
A Rank Jutsus
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique] Rank: A Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity. Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake.
Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique] Rank: A Requirements: Source of Water. Description: This technique is used to create a massive blast of water. Once done with the handseals, water beneath the user will swirl up creating a circle and then it'll gather and explode ahead like a spinning violent torrent going for a long distance. Behind that torrent, water will flood to both sides at a high level. Handseals are ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox, monkey, and hare. This is a very destructive jutsu, capable of uprooting trees and destroying the ground.
Suiton: Goshokuzame [Water Release: Five Eating Sharks] Rank: A Requirements: None. Description: the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Mizu Chuujou [Water Release: Water Columns] Rank: A Requirement: Available Source of Water. Description: Water floods out into the surrounding area then is condensed in different areas, spouting upward swiftly, to make columns that can strike a target from underneath and can then collapse upon the target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade] Rank: A Requirement: Available Source of Water. Description: A Suiton ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier, utilizing a special handseals of placing the right thumb-up fist into the left palm. Only extremely powerful ninjas can use this technique without available water.
Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique] Rank: A Requirement: Available Source of Water. Description: A Suiton ninjutsu technique where the ninja focuses their chakra through surrounding water and manipulates it into a swirling wall around them, and then directs it at their opponent in the shape of a monstrous shark made of water.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique] Rank: A Requirement: Available Source of Water. Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser] Rank: A Requirements: None. Description: The user's chain of handseals will cause chakra to burst through from beneath the opponent and produce a rising geyser to knock them upwards. The geyser will continue to flood for while and can stop to let the enemy fall to the ground, and even re-burst to push them upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump] Rank: A Requirements: None. Description: The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
Chakra Ame no Jutsu [Chakra Detecting Rain] Rank: A Requirements: Suiton: Ame Yose no Jutsu. Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.
S Rank Jutsus
Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison] Rank:S Requirements: Suiton and Hyouton Elements. Description: It will begin by creating a giant ice barrier, which will surround the user, or desired target. For the mighty guard technique, the user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. as the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the ice barrier can send spikes from the outer walls, and reform from the water, for those who venture to close, or can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory. Instead of place the water barrier beneath the ice, it surrounds the outer layer of the barrier, and thus keeping the target inside. As well, spikes can form from the ice wall, or fire from the ice wall, and pierce the target within. Both techniques are very strong, and only the strongest of attacks can actually penetrate and destroy the barrier itself. This technique is also one which is very draining in chakra, and only those with a great amount of chakra, and chakra control, can use this technique more than once, with minimal consequences on the body.
Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra] Rank: S Requirements: Suiton and Hyouton Elements. Description: This technique produces two dragons, one of ice and one of water, which fuse together to form a dragon, with two heads. If a head is destroyed it is able to regenerate, with extra chakra used, but this technique can be very draining as the size and power of the jutsu makes it hard to maintain. The ice head is capable of exploding, and sending shards of ice at the enemy as well, where the water can be used to surround the enemy and trap, or with better chakra control, even drown, or crush the opponent. But once again this technique is very draining on the user, and therefore cannot be used too much and for too long.
Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique] Rank: S Requirements: Suiton: Suirou no Jutsu [Water Release: Water Prison Technique], 4 Users Description: Similar to it’s predecessor, Oogata Suirou no Jutsu controls the density of water to make an inescapable sphere of water. As the name suggests, however, this prison is much larger, capable of holding 10-20 people at once, and requires several users at once. Like the previous technique, all of the user’s must have one hand submerged in the orb at all times, in addition to concentration being required to be maintained as well, however, once the prison has been set, it doesn't require further chakra to be maintained.
| |
| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:24 am | |
| Katon (Fire) Jutsu- Spoiler:
E/D Rank Jutsus
Chou [Butterfly] Rank: D Requirement: Any kind of fire source. Description: The user supplies themselves with fire and use chakra guided by handseals to shape it into a fluttering butterfly. This torching being then can be controlled for a small period of time and in a somewhat large range for any purpose. Eventually, once chakra is no longer consumed for it, or it's out of range, it'll burst into a buff of harmless flame.
Katon: Hotsuba [Fire Release: Fire Spit] Rank: D Requirements: None. Description: The user would spit a small flame from their mouth to help ignite anything that is flammable.
Katon: Hi Saiku [Fire Release: Fire Trick] Rank: E Requirements: None. Description: After forming a few handseals the user rubs his hands together very quickly. As soon as the user's hands are hot he touches the opponent and pushes some chakra out from his hands. The resulting effect is a quick flash of heat through the opponent's body.
Katon: Hi Sunappu no Jutsu [Fire Release: Fire Snap] Rank: E Requirements: Must be able to click their fingers. Description: This Jutsu was made as apart of a magic act for a traveling magician who used to be a shinobi, but is now taught as a basic fire jutsu. The user makes a hand symbol and then clicks their fingers on one hand, a small jet of flame (Maximum 5 centimeters) protrudes from the users hand and lasts for up to a minute, not harming the user as the flame starts around a half centimeter away from the skin. However constant use may cause burning as the skin slowly heats up.
Katon: Moesashi [Flame Release: Embers] Rank: D Requirements: None. Description: The user will first do handseals, and then they can spit small embers at their opponent. Unlike Fire Spit, these embers are physical and can harm an opponent beyond the fire contact.
Katon: Karui Yakedo [Fire Release: Minor Burn] Rank: D Requirements: None Description: After a few hand seals, the user's hand becomes hot. When the hand touches the target, it creates a small burn. Although not very damaging, it is very annoying to the opponent, and creates a discomforting feeling in some places.
Katon: Kemuri Shiryoku no Jutsu [Fire Release: Smoke Sight Technique] Rank: D Requirements: None Description: After using a few handseals, the user focuses chakra to his or her eyes. This allows the user to see through smoke, no matter the color or thickness of said smoke. However, smoke will still make the user cough and eventually cause suffocation, so one must be careful using this jutsu.
Katon: Osoi Hinawa [Fire Release: Slow Fuse] Rank: D Requirements: Fuel. Description: The user makes a few hand seals and points to a nearby fuel for fire. The corresponding object ignites into a fire which expands rapidly. The fuel must be quickly ignitable and it must be in decent reach.
Kesu [Extinguish] Rank: D Requirements: None. Description: Taught as a basic technique for safety reasons, the user is able to focus chakra to slowly dissipate flames. While using this technique, the user is unable to activate any other jutsu. Often used to protect the user, strong flames will still cause burns. This jutsu takes a decent amount of time to work.
Moufu [Blanket] Rank: D Requirements: None. Description: Useful for things such as cold weather or being wet, the user is able to contain heat within an area. The size of the target is fairly open ended, ranging from a match to a campfire or larger. Activation of the jutsu is as simple as touching the object with one's palm(s) and directing warming katon chakra into it. However, if the target of this jutsu is hit, the jutsu dispels.
C Rank Jutsus
Ho Bunshin no Jutsu [Fire Clone Technique] Rank: C Requirements: None. Description: This is a Ninjutsu technique that utilizes fire to create a Bunshin clone. Unlike a normal Bunshin, the Ho Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into an eruption of flames.
* Special Notes * - Each bunshin takes 1/10 of your chakra pool to make. - Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra. - Bunshin can only travel a moderate distance from the user - Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc. - Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed. - Will disperse after a single hit or upon the user's command.
Katon: Boukaheki no Jutsu [Fire Release: Fire Wall Technique] Rank: C Requirements: None. Description: By performing a few seals, the user can exhale a steady stream of fire creating a wall in front of them and partially surrounding them. It's capable of evaporating water and low level Suiton jutsus, and used as a great defense against physical strikes.
Katon: Goukakyuu no Jutsu [Fire Release: Powerful Fireball Technique] Rank: C Requirements: None. Description: After using handseals, the user must first gather chakra into his hand and mouth. The mouth then shoots out fire and one hand is placed just out of the lips to control it into one intensely hot fireball. This attack is similar to a huge devastating flamethrower.
Katon: Haisekishou [Fire Release: Burning Ash Accumulation] Rank: C Requirements: None. Description: After forming the needed handseals, the user will expel an ash from their mouth. This large cloud begins to envelope their foe.
Katon: Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique] Rank: C Requirements: None. Description: This Katon ninjutsu is a very flexible technique. Housenka begins with creating many small fireballs from the user's mouth, and shooting them at a single or multiple opponents in one strike. These projectiles either can be shot either fast in the same direction, or slow in a rotating formation. Basically, the ninja controls everything, from the strength, and path of the fireballs (Relatively), to the speed they travel towards the target.
Katon: Jiraigen [Fire Release: Minefield] Rank: C Requirements: None Description: After several handseals, the user will place his or her hand on the ground. Wherever the user touches with his or her hand, a bit of their chakra is left behind. Should any object touch the ground within a close range of the mines, the area will detonate into a small explosion. The user can maximally place five mines per use of this jutsu.
Katon: Kasai no Ame [Fire Release: Rain of Fire Technique] Rank: C Requirements: None. Description: This is a jutsu utilizing the fire element. The user performs a few seals and begins concentrating chakra into his hands. Eventually he will manipulate it into a ball of fire completely surrounding both hands, and then fired into the air. The two fireballs will collide and then split into 10-20 separate fireballs which will proceed to rain down on the area as commanded by the user.
Katon: Kasai no Kakuchou [Flame Release: Fire Extension] Rank: C Requirements: None. Description: After finishing the handseals, the user will be able to strike empty air, and simultaneously, a firy version of his fist or kick will be created where his target is, striking at them.
Katon: Kasumi Enbu no Jutsu [Fire Release: Mist waltz Technique] Rank: C Requirements: None. Description: The user blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.
Katon: Neppa [Fire Release: Heat Wave] Rank: C Requirements: None. Description: After a few handseals the user concentrates chakra in his hands then slaps them together and splits them apart releasing chakra resulting in a painful wave of heat towards his target.
Katon: Ningyou no Enentaru Ito [Fire Release: Flaming Puppet Strings] Rank: C Requirements: Kugutsu no Jutsu [Puppetry Technique]. Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case fire. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. The strings will become visible and glow bright orange making anything they touch heat up and possibly burn though unlike normal puppetry strings these lose the ability to latch on to things. This ability does not require handseals.
Katon: Shiyoretsu Riku [Flame Release: Burning Land] Rank: C Requirements: None. Description: As soon as the user finishes the required handseals for this jutsu, his feet start to glow in an orange light. From that moment on, the user leaves a trail of burnt land behind him as he moves, even if aerial, the user will leave a trail of fading sparks.
Katon Waiya [Fire Release Wire] Rank: C Requirements: None. Description: The user sends a small stream of fire along a length of cord or other similar object.
B Rank Jutsus
Katon: Enkou Tou [Flame Release: Flame Tower] Rank: B Requirements: None. Description: After doing a series of handseals, the user slams his palms down to the ground. The impact then appears to cause turbulence under the dirt as it afterwards explodes into a fountain of fire that moves ahead towards the target. The fountain is high enough to be described a tower (like a watchtower), and it can move according to the user's will but only ahead and veering to the sides, it can't revert back. Once the tower of blaze hits anything with enough mass as a person, it will discharge in a blast, and blow them/it back with new agonizing burns.
Katon: Hibashiri [Flame Release: Running Fire] Rank: B Requirements: None. Description: Having finished the required handseals, the user directs his chakra with a kick. As a result, a wheel of fire is created and darts across the terrain towards the opponent at great speed.
Katon: Houka [Fire Release: Rocket] Rank: B Requirements: None. Description: After performing the needed handseals, the user would open their mouth a ball of fire will shoot out their mouth with great speed and will burst into a bigger flame when it hits the target.
Katon: Kaen Torappu [Fire Release: Flame Trap] Rank: B Description: After performing a set of hand seals, the user rubs both hands up together and then places their hands on the ground. Once this is complete, a sea of flames surrounds the enemies and entraps them in this ‘prison’ from which they will be unable to escape from unless they are willing to take life threatening burns. In order for this jutsu to be maintained, the user must always have their hands on the ground and be constantly supplying chakra to the prison.
Katon: Kasai Tacchi [Fire Release: Fire Touch Technique] Rank: B Requirements: None. Description: This jutsu utilizes the fire element. The user concentrates heat into their hands, and by placing it on an inanimate object for a few moments the object heats up to the point it bursts into flames. The amount of chakra and time it take depends on the size and it cannot be larger then the user.
Ryuusei Sutoraiku [Meteor Strike] Rank: B Requirement: Appropriate strength. Description: The user hurls a boulder into the air and jumps up after it performing the right hand seals. The user then grabs the boulder in mid-air and, through Katon manipulation, covers it with fire nd jumps up after it performing the right hand seals. The user then grabs the boulder in mid-air and, through Katon manipulation, covers it with fire creating a blazing meteor to attack with, which could also be blown up into a gush of small flaming rocks.
Shishienjin [Four Violet Flames Battle Encampment] Rank: B Requirements: Four Users. Description: This jutsu creates a box-like barrier around an area defined by the four users of it. Anything that touches with barrier will burst into purple flame. As long as the users of the jutsu remain active and unharmed, this barrier can never be broken.
Katon: Re-Za [Fire Release: Laser] Rank: B Requirements: None. Description: This is a ranged jutsu for katon users. This technique was developed to give them some range. Chakra is forced into the point of attack of their body. Afterward it is blasted out in a heat laser. The attack fires in a 90 degree spread. The start to this attack is slow because it requires a charging time of one post. But it then after being fired moves at incredible speed. This increases in strength by shrinking the size of the attack but focuses in the chakra weakening the wave on range. This technique burns using the energy of the chakra. And has a range of 30 ft.
A Rank Jutsus
Katon: Enen no Sonata [Fire Release: Blazing Sonata] Rank: A Requirements: None. Description: This technique was developed by a legendary shinobi, who retired into an occupation as one of the greatest chef's in the land. As the chef's greatest assets were his hands, this technique was devised as a unique style of using ones feet to defend, in a dance like motion. This idea was then improved upon, by focusing chakra into the user’s feet, and then, coupling it with a bit of fire mastery was able to mold the chakra to surround the user’s feet within a controlled fire. Every step fans the fire into the motion's direction, every stomp raises the fires causing it to flare up, every kick sends a penance of fire from the sole, and adding this into a dance causes it to not only defends ones self but by mastering the right steps can make for a very reliable offense.
Katon: Hoheki [Fire Release: Flame Wall] Rank: A Requirements: None. Description: The user summons a flame that comes in between him and his enemy. After stabilized, the user can push the wall at his target.
Katon: Honoo Sude [Fire Release: Blazing Hands] Rank: A Requirements: None. Description: After the user performs the necessary hand seals, their hands heat up and then burst into flames. The flames do not harm the user, but provide a great advantage at hand to hand combat, and is quite useful in nature.
Katon: Karyuu Endan [Flame Release: Fire Wall Attack] Rank: A Requirements: None. Description: A Katon ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall. This technique however uses an extremely large amount of the user's chakra and cannot be used frequently.
Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique] Rank: A Requirements: None. Description: This Katon ninjutsu is believed to be the one of the strongest jutsus of the Katon series. This ninjutsu however requires a lot of chakra, concentration, and preparation time. A few diverse hand seals are done, and after gathering all the chakra in his mouth, the ninja will create so much flame that a red-hot fire will light up around them. All that chakra is then converted into fire inside the ninja's mouth, and it is all ejected at once, creating an extremely long blaze of fire, going directly to the opponent. This technique is straight, fast, and strong. It is most likely to be used after the enemy has been immobilized, because with such large amounts of chakra being used, most users simply cannot afford to waste it all by missing.
Katon: Yougan Fi-rudo no Sousaku [Fire Release: Lava Field Creation] Rank: A Requirements: Earth landscape Description: The user performs a series of hand seals than places their hands on the ground. The earth then slowly heats up and changes into molten rock. After execution, the user must immediately remove their hands and back up so as not to be burned. This not only limits where their target can move, but can also burn them if they are standing on it. The amount of area covered depends on the amount of chakra used.
S Rank Jutsus
Chikei no Naraku no Jutsu [Terrain of Hell Technique] Rank: S Requirements: None Description: After a very long series of handseals, the user holds the Dragon seal. As the user stands in one spot, the ground within 100 meters of his or her body will begin to ignite. As larger and larger fires start, they will begin to spread outward from the original location, always traveling away from the user. Eventually, the fires created by this jutsu will become raging infernos, eating away at anything and everything in their path. This jutsu can cause devastation to any environment, as the flames are spread by chakra, and not any type of physical fuel such as grass.
Katon: Gouryuuka no Jutsu [Flame Release: Great Dragon Fire Technique] Rank: S Requirement: Housenka no Jutsu [Mythical Fire Flower Technique]. Description: After forming the needed handseals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete or pierce through a forest burning a long line of trees. Being such a powerful and draining jutsu, this technique can only be performed once per battle by the strongest of ninjas.
Katon: Mori no Ho Kami [Fire Release: Lance of the Fire God] Rank: S Requirements: None Description: After a long series of handseals, the user opens his or her mouth. A small ball of flame appears in front of his or her mouth, no larger than a golf ball. A loud whistling sound can then be heard near the user. After a few seconds, the ball will burst forward into a small stream of fire. It bursts forward with enough force to punch holes through trees. The stream extends forward 100 meters before ending it's burst. Once the stream reaches 100 meters, it remains for 3 seconds.
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| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:26 am | |
| Raiton (Lightning) Jutsu- Spoiler:
Name: Electromagnetic Force Field Skill [Hara Chikara Denji no Jutsu] Rank: E-S Element: Raiton Description: Those whom have studied and practiced the skills of drawing upon magnetic forces are able to summon an electrical. Summoning up a electromagnetic force field, the user can manipulate any metal objects within their field of control. The higher their intelligence, the farther they can spread the force field's distance and area of electromagnetic influence.
Name: Electromagnetic Propulsion Lv. 1 [Suishin Denji, Lv. 1] Rank: D Element: Raiton Description: By now the genin has been successfully able to create a stable and strong magnetic force field around them. The range at which they may control objects is still too low as it depends highly upon their force field's range of control.
Name: Electromagnetic Barrier Lv. 1 [Shouheki Denji, Lv. 1] Rank: D Element: Raiton Description: This magnetic force field is used to generally deflect metal objects, but can barely deflect attacks; only the weakest physical attacks will be subdued by this shield. Due to the low strength, chakra control, and concentration generally required to keep the shield up it will not last long, nor be effective in blocking faster, stronger, and many non-metal objects. Should the user move from the location of the barrier it will easily be disrupted and possibly disabled.
Name: Magnetic Propulsion, Lv. 2 [Suishin Denji, Lv. 2] Rank: C Element: Raiton Description: Users of the magnetic jutsu by now have a moderate to strong control over their magnetic fields and the chakra. Thus they are more capable now of concentrating more electromagnetic energy into a fixed location at once and able to propel objects at faster speeds, causing greater impact and damage as well.
Name: Electromagnetic Barrier Lv. 2 [Shouheki Denji, Lv. 2] Rank: C Element: Raiton Description: A stronger, thicker, and more magnetic barrier than the original genin level barrier, this barrier is actually capable of fending off some decently strong melee attacks and projectiles. It is considered a standard choice for defense among many electric based jutsu users. The user can move about farther out from the barrier but still will easily disrupt it if moving more than a couple steps away from it.
Name: Electromagnetic Fuse Creation [Tatemono Kuchibi Denji] Rank: C Element: Raiton Description: Skilled enough people who have carefully studied and practiced on electromagnetism and mechanics are capable of creating small fuses and explosives which they can implant into a small metal sphere to make it an explosive.
Name: Magnetic Propulsion, Lv. 3 [Suishin Denji, Lv. 3] Rank: B Element: Raiton Description: A full control over the electromagnetic field and barrier around the user allows greater speeds of the target projectiles now inflicting greater impact and damage. Most warriors studying in this branch of combat are considered fully mastered at this stage.
Name: Electromagnetic Barrier, Lv. 3 [Shouheki Denji, Lv. 3] Rank: B Element: Raiton Description: An intermediate skill based barrier, it provides average defense but will be unable to hold off against more powerful attacks. The user has above average control of their chakra, range, and the magnetic forces around them. The user can move slightly farther away from their barrier now without greatly disrupting it.
Name: Magnetic Propulsion Lv. 4 [Suishin Denji, Lv. 4] Rank: A Element: Raiton Description: Only extremely dedicated practitioners of magnetic jutsu can reach this point of intensity. The user has become so skilled at molding their chakra and controlling the electromagnetic forces that they have practically become a human battery. The full force of the projectiles is so fast the user is practically flung back if not well footed or stable on the ground surface.
Name: Electromagnetic Barrier Lv. 4 [Shouheki Denji, Lv. 4] Rank: A Element: Raiton Description: The protection that this shield can provide now is by far one of the most superior that a person could ask for. No small thrown shuriken, kunai, senbons, or metal objects can easily penetrate this shield. The user can now easily move a relatively far disatnce of over 15 feet away from the barrier without disrupting it.
Name: Shield of Thunder [Tate no Ikazuchi] Rank: A Element: Raiton Description: Unlike a normal barrier, this technique creates a barrier only to shield a certain covered area near the user, behind, beside, above, below, in front and is used like a shield. However; to compensate for its lack of full cover, the shield is much more concentrated and powerful in the area it covers, making it much harder to penetrate than a normal barrier. Any metal projectiles will be deflected off the barrier on contact. Another advantage of the barrier is that the user can move freely anywhere with the barrier without disrupting it too much though excessive vibrating, running, and shaking can disable the barrier.
Name: Advanced Electromagnetic Fuse Creation [Tatemono Kuchibi Denji Joukyuu] Rank: A Element: Raiton Description: Recommended only among the highly skilled mechanics, ninjas, and other people with knowledge in electromagnetism and mechanics, this technique creates a vastly large explosive that is primarily designed to be set off as a strategic explosive weapon and as a trap used commonly in the battlefields. Due to a vastly great amount of explosives that these weapons often carry and their often volatile dangers, even skilled handlers have to take caution at preparing these weapons and handling them, as they can easily set off at any given time if mishandled. The explosives and fuse se in the weapon are placed into a metal sphere, which is often unwieldy to handle.
Name: Magnetic Propulsion, Mastery [Suishin Denji, Taitoku] Rank: A Element: Raiton Description: Only the most select and skilled could possibly ever wield such a skill to focus an immense amount of electrical energy into concentrated areas. The overall speed and force of this technique are so great that at full capacity this technique can penetrate the sound barrier. Due to the great force and impact users will get pushed back and absorb a certain amount of the impact.
Name: Electromagnetic Barrier, Mastery [Shouheki Denji, Taitoku] Rank: A Element: Raiton Description: Such an immense barrier is created from this technique that only the strongest of attacks will penetrate it. The pure concentration of the energy, its durability, and effectiveness in defense reflects a extremely refined mastery of electromagnetic jutsu that can only occur through many hard years of toil. The user can move freely over a wide distance of over 20 feet without disrupting the barrier.
Name: Aegis of the Heavens [Yobousen no Tenjou] Rank: A Element: Description: A guard so powerful many consider it even impractical to try and penetrate such defensive wall. An overly immense concentration of electromagnetic energy and chakra makes this shield virtually impregnable. No metal can pass through this barrier. With such concentration of energy it is very hard to disrupt this barrier making it an ideal portable defense. This can be used in a offensive measure by forcing the shield upon there opponent, thus reversing the magnetism now allowing metallic objects to be attracted to the opponent. Though this barrier lasts for however long the user wants it to, he may not use any other type of Jutsu besides Magnetism.
Denkyuu [Lightbulb] Rank: D Requirements: None. Description: After performing the needed hand seals, a ball of light, about the size of a baseball, will appear in the hand of the user. This would allow them to see better when traveling around at night. It will wear away after five minutes of use.
Raiton: Kaminari Saiku [Lightning Release: Lightning Trick] Rank: E Requirements: Friction. Description: After the user performs a few hand seals and rubs his or her hands together the user concentrates chakra in their hands. After enough friction is created the user exerts the chakra while touching someone to give them an amplified static shock.
Raiton: Sanda- Hakushu [Lighting Release: Thunder Clap] Rank: D Requirements: None. Description: The user creates a massive clap of thunder overhead that is designed to intimidate the opponent or at least make them frightened enough to force an opening (i.e. jumping at the sound). An alternate use of the jutsu is to mask the sound of something else moving, which may be useful for stealth etc. When used by one who has mastered this jutsu, it can cause a temporary defeaning of those near the user
Raiton: Seiteki Shokku [Lightning Release: Static Shock] Rank: D Requirements: A metal object. Description: By focusing chakra into a metal object, the user can supply the object with a small charge that will cause a static shock to the next person who touches it; this applies to the user as well. This shock will be strong enough to cause a sudden jolt in the affected.
Raiton: Raisentan [Lightning Release: Lightning Tip] Rank: D Requirements: Metal bladed weapon. Description: The user guides his Raiton chakra to settle a small amount of chakra at the tip or tips of a wielded electricity-conducting weapon. The chakra causes that area to glow with a yellow gleam and leave a trail of yellow light as it moves through the air. That tip will cause a very mild electrostatic shock to skin other than the users that comes in contact with it.
C Rank Jutsus
Kaminari Bunshin no Jutsu [Lightning Clone Technique] Rank: C Requirements: None. Description: This is a Ninjutsu technique that utilizes lightning to create a Bunshin clone. Unlike a normal Bunshin, the Kaminari Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a spark of electricity.
Raiton: Furiokosukeidenki [Lightning Release: Electrical Enhancer] Rank: C Requirements: None. Description: This jutsu uses low voltage electric jolts that are emitted from the chakra of the user in order to amplify the damage caused by any hand to hand attack the user has made on the target by simply sending voltage currents against the nerves of the target.
Raiton: Hagane no Tsubasa[Lightning Release: Wings of Steel] Rank: C Requirements: Raiton-tuned weapon. Description: The user causes a rockslide by sending a wave of electric energy upwards a cliff.
Raiton: Raikyu [Lightning Release: Lightning Ball] Rank: C Requirements: Raiton-tuned weapon. Description: By gathering chakra and creating electricity, the user creates a ball of electrical energy and launches it at the enemy.
Raiton: Kougeki Boreto [Lightning Release: Offensive Bolt] Rank: C Requirements: Two metal projectiles. Description: After a few hand seals the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.
Raiton: Kaminari Waia- Shokku [Lightning Release: Lightning Wire Shock] Rank: C Requirements: Any kind of electricity-conducting wire or chain. Description: This is a technique where the user attempts to conduct an electrical shock through a wire reaching to his target. Though this could be done at a lower rank, only this class of difficulty allows the user to create enough effect for a harmful electrical current. This jutsu does require the use of handseals.
Raiton: Dendou Underi [Lightning Release: Electric Wave] Rank: C Requirements: None. Description: The user prepares for this technique with a set of handseals before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.
B Rank Jutsus
Raiton: Enryuu Jiseitai [Lightning Release: Body of Electric Flow] Rank: B Requirements: None. Description: This jutsu basically allows the user to send electical current out to anything that makes contact with them that they're not already in contact with. The electricity will hit anything not already touching them (a.k.a. your clothes, the air, and the ground). Since it's an active effort and it's a full body flow the likelihood of a person using this move and being very active themself isn't too high, and slows their movements and actions down to 40% or less.
Raiton: Ikazuchi no Kiba [Lightning Release: Thunder Fang] Rank: B Requirements: Raiton-tuned weapon. Description: The user creates an electrified chakra-filled essence that rises into the clouds to activate lightning bolts that come crashing down on his desired target. The amount of chakra uses to rise to the clouds is equal to the power and damage the lightning bolts cause.
Raiton: Kaminari Shuriken [Lightning Release: Lightning Shuriken] Rank: B Requirement: Shuriken. Description: The user augments the shuriken with Raiton chakra then throws it above his enemy. This will rain down sever bolts of lightning towards the opponent, opening passing over or hitting them. This technique does not require the use of handseals.
Raiton: Magunechikkute [Lightning Release: Magnetic Hands] Rank: B Requirements: None. Description: A technique that does not require hand seals, the user's hand would become magnetic and they would be able to draw up silver, coins, jewelry, etc. This jutsu is powerful enough to be used to attact weapons up to as large as a fuuma shuriken to the user's hands, though there is still the danger of being cut by the weapon if the user isn't used to catching weapons in flight. A skilled user of the jutsu is able to use it to only slighlty alter the path of a projectile, making them miss the user without having to catch them. This ability does not require the use of handseals.
Raivu Waiya- [Live Wire] Rank: B Requirements: None. Description: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.
Raiton: Raizou Ikazuchi wo Utte [Lightning Release: Thunderbolt Strike] Rank: B Requirements: Raiton-tuned weapon. Description: Using their weapon, the user creates several thunderbolts that cut through the ground
Raiton: Sa-ji Furasshu [Lightning Release: Surge Flash] Rank: B Requirements: None. Description: Upon terminating his handseals, the user's hands begin to light up with little sparks of electricity and then once he directs a thrust at a certain direction, they shoot out several waves of lightning glints.
Raiton: Zapu Be-mu [Lightning Release: Zap Beam] Rank: B Requirements: Electricity-conducting weapon or Raiton-tuned weapon. Description: The user performs a series of handseals. Wielding his weapon, the user drives it into the air towards his target emitting a beam of electricity currents with the diameter of less than a foot directly at the target.
Raiton: Gyakukyokusei no Jutsu [Lightning Release: Reverse Polarity] Rank: B Requirements: None Description: This technique allows the user to shoot a ball of negatively charged particles. It is invisible but can be felt by most Raiton users. If it strikes a metal weapon or item, it blasts such weapon (and holder) back a great distance. It has a medium effective range before it dissipates into the air.
A Rank Jutsus
Gian [False Darkness] Rank: A Requirements: Good chakra control. Description: After gathering a large amount of chakra into ones mouth, they open it and exhale to release a strong bolt of electricity from their mouth. This strong attack can be defended against by a powerful attack or defense.
Raiton: Go Hibana Yubi no Jutsu [Lightning Release: Five-Spark Finger Technique] Rank: A Requirements: None. Description: The user creates a small ball of electricity on the tip of each finger that he can shoot out at any time he wishes, while the jutsu is active. (gets 10 shots max before having to be re-used, though if they have less then 10 finers, they only get as many shots as how many fingers they have) These balls of electricity travel very quickly and fade after traveling a range of 10 meters. Each ball is able to cause a convulsion and a light burn when they strike the target.
Raiton: Raigeki no Yoroi [Lightning Release: Lightning Armor] Rank: A Requirements: Raiton-tuned weapon. Description: Rotating their weapon, the user surrounds himself with electricity which protects him by electrocuting anyone who makes contact with it.
Raiton: Rairyu no Tatsumaki [Lightning Release: Lightning Dragon Tornado] Rank: A Requirements: Raiton-tuned weapon. Description: Gathering electricity onto one spot, the user spins around very quickly, forming it into the likeness into a head of a dragon. Once lightning is drawn upon his body, a spinning current will occur affecting anyone or anything in the area, temporarily trapping them in a spiral-like vortex and causing great damage. This is a fairly destructive jutsu.
Raivu Waiya-: Senkou [Live Wire: Flash] Rank: A Requirements: Live Wire. Description: The user slams their palms to the ground and sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a very significant speed. This gush of electricity can travel to as far as twenty meters and is hard to dodge due to its speed.
Shishinkei Shibugoretsu [Optic Nerve Disruption] Rank: A Requirements: None. Description: This technique is like the full paralysis except it has to be in contact with the hand to the targets eyes and it basically screws up the nerve impulses for the target's eyes for a little while. If it's messed up or not finished it results in the target being blurry eyed for a minute or a few minutes, if done correctly then it blinds them for a little while.
S Rank Jutsus
Zenshinfuzui [Total Paralysis] Rank: S (Kinjutsu) Requirements: None. Description: Total paralysis is where you focus enough electrical current into the central nervous system of the target's body that it makes a complete nerve shutdown, making the target limp as a rag doll. However since this requires an exact jolt and exact location it means the user has a much smaller target to aim for, and must be very close. So, in other words, using this on a person requires that the user make a connection with their hand and the top or backside of the target’s head.
| |
| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:27 am | |
| Fuuton (Wind) Jutsu- Spoiler:
D Rank
Reppushou - Gale Wind Palm Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 20 Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness. Limit: Fuuton Element. Projectile.
Fuusajin - Dust Wind Art: Ninjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m), Mid (5-10m) Chakra: 7 Description: Using their fan, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby. Limit: Fuuton Element. Once per battle.
C Rank
Daitoppa - Great Breakthrough Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way. Limit: Fuuton Element.
Kazekiri - Wind Cutter Art: C Rank: Ninjutsu Type: Supplementary Range: Close (0-5m) Chakra: Equal to the technique dispelled. Description: This technique is used to divide and neutralize a Wind attack launched against the user. Using their ability to manipulate Wind, the user will split the incoming Wind attack and make it harmless. *Note: Success of the Wind Cutter depends on Ninjutsu skill and judge discretion. Must be close in Ninjutsu stat to opponent. Can attempt to dispel any wind attack regardless of rank. Limit: Fuuton Element.
Kamaitachi - Cutting Whirlwind Technique Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds. Limit: Fuuton Element. Fan.
B Rank
Kazegaeshi - Wind Return Art: Ninjutsu Rank: B Type: Counter Range: Close (0-5m) Chakra: 100 Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent. *Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank. Limit: Fuuton Element. Kazekiri.
Dai Kamaitachi - Great Cutting Whirlwind Technique Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. Limit: Fuuton Element. Fan.
A Rank
Kaze no Yaiba - Sword of Wind Art: Ninjutsu Rank: A Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 210 Description: After forming the needed hand seal, a cutting whirlwind will envelop an opponent and cut them to pieces. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty. Limit: Fuuton Element.
Atsugai - Pressure Damage Art: Ninjutsu Rank: A Rank Type: Attack Range: Any Chakra: 210 Description: Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. Releasing one’s chakra from their body, they will form a large, destructive gale of wind, capable of leveling anything within a large area. Limit: Fuuton Element.
Name: Fuujin Ranbu [Chaotic Dance of Wind and Dust] Rank: A Type: Ninjutsu Element: Fuuton Requirments: None Description: The user turns into a mini-tornado on the spot, his features barely visible because of the speed. He then releases thousands of Fuuton-projectiles 360 degrees around him; they take on the appearance of kunai, but the user can choose to fire senbon or even shuriken. Fuujin Ranbu can be used to take down a large amount of weak foes, or reveal the coordinates of a stronger one, but its downside is that once the user stops spinning, he is exposed for a slight second.
Name: Fuuryuu [Flow of Wind] Rank: S Type: Ninjutsu - Forbidden Element: Fuuto Requirments: None Description: This is one of the Forbidden Ninjutsu, sealed away because of its brutality and lethal qualities. It creates a whirlwind on its own, which the user can then control by his will. It requires no handsign to activate, and thousands of blades cut away at the enemies trapped in the spiralling wind. The user can also control the direction of any wind within a spherical area, allowing the creation and manipulation of plasma and ozone, which can be used to choke the opponents surrounding him or create plasma bullets, which are then fired to riddle everything inside the area with holes. The area moves with the user as he walks, and attacks automatically rebound should they hit the outer walls. A smaller sphere covers the user, which protects him from ozone and deflects ricocheting bullets.
E/D Rank Jutsus
Fuuton: Kamikaze Kougeki [Wind Release: Divine Wind Attack] Rank: E Requirements: Paper. Description: A technique that does not require hand seals, the user folds paper into the shape of a plane (paper airplane) and throws it. With the help of wind chakra they can guide it towards a target. This move does no harm whatsoever except for the occasional paper cut, but if an explosive is placed in the folds it can be deadly. This ability doesn't require the use of handseals.
Fuuton: Kaze Saiku [Wind Release: Wind Trick] Rank: E Requirements: None. Description: After forming a few handseals and concentrating chakra in the users mouth the user blows air through his mouth and exerts chakra. The result is a steady stream of air coming from the user's mouth. This technique works fairly well when trying to blow at someone's hair or simply have them smell your bad breath.
Fuuton: Seiki Reiki [Wind Release: Astral Aura] Rank: D Requirements: None. Description: The user complete a short sequence of handseals then focuses immensely on the air surrounding him. Suddenly, the wind is motivated around them and swirls moving their clothes and hair forcefully. This jutsu is merely to give the user a sheer intimidation factor.
Fuuton: Fuuatsu Sashitsukae [Wind Release: Wind Pressure Impediment] Rank: D Description: The user goes through a relatively long series of handseals, and then places his palms flat on the ground. He then guides his Fuuton chakra through the soil and creates cavities of high pressured air between him and his opponent. As a result, if anyone steps on those hollow spaces, their balance is disrupted and they blow up with enough force to startle or trip them and create an opening.
Fuuton: Kaze no Purusu Kougeki [Wind Release: Wind Pulse Attack] Rank: D Requirements: None. Description: The user performs a few handseals first, and then inhales thoroughly. Afterwards, Fuuton chakra aids the user to exhale and shoot out small pulses of wind bullets from their mouth. The projectiles are a few inches big and have a light green color. Though they're nothing serious, they can be quite annoying pain, especially when aimed at the face or upper limbs.
Stop Rank: D Requirements: None Description: When the need arises the user can burst fuuton chakra from their body in order to stop their movement completely in all directions or even just one. This can stop you from moving momentarily while falling, or even catch an enemy shinobi off guard as they blast past you while in pursuit.
C Rank Jutsus
Fuuton: Bouseki Kaze [Wind Release: Spinning Wind] Rank: C Requirements: None. Description: Once the user has completed the necessary seals the user would grab the targets arm or leg and push it in a spinning motion. With the help of wind chakra the target will be engulfed in a small tornado-like movement. The user must back away as to not get hit. After the spinning wind stops the target will be dizzy and disoriented leaving them open for attack.
Fuuton: Daikamaitachi no Jutsu [Wind Release: Great Cutting Whirlwind Technique] Rank: C Requirements: fuuton affinity weapon. Description: A Jutsu that, using a fuuton affinity weapon such as giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Fuuton: Fusajin no Jutsu [Wind Release: Dust Wind Technique] Rank: C Requirements: fuuton affinity weapon. Description: Using a fuuton affinity weapon such as a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.
Fuuton: Kaze Hashi no Jutsu [Wind Release: Wind Bridge Technique] Rank: C Requirements: None. Description: This technique was developed as a quicker way to give or retrieve an object at crucial moments in a given range. By focusing on an object and then using ones chakra and performing a few handseals, they will form a small ball of wind around the object in an attempt to lift it. At this point the object can either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack. However note that this jutsu can't be used to freely move around a weapon in mid-air. It can only make it return to you, or send it flying in a random direction.
Fuuton: Ningyou no Fuushou no Jutsu [Wind Release: Scarring Wind Puppet Strings] Rank: C Requirements: Kugutsu no jutsu. Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case wind. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. When fuuton affinity is added to the strings they will act like small jets of harmless wind flowing out of the fingertips, through the chakra strings. This technique does not require hand seals.
Fuuton: Kaze Senbon [Wind Release: Wind Needle] Rank: C Requirements: None. Description: After performing certain handseals the user will accumulate chakra into their mouth. With enough chakra control the user can spit out senbon-shaped wind projectiles. If it hits the target it will give them decent-sized cuts. The range of the wind senbon is lower than that of a regular one.
Fuuton: Sairanto Suteppu [Wind Release: Silent Step] Rank: C Requirements: Kinobori. Description: The user concentrates wind chakra to their feet. With this, every time they step, a slight amount of chakra is let out into the air, causing it to absorb the sound, silencing the person's steps. This is still only from the impact of feet with ground, so if they step on a twig, the cracking could still be heard, or if they step on a board that creaks. However, they could run through a hall way at full speed using this jutsu and not be heard.
Kaze Bunshin no Jutsu [Wind Clone Technique] Rank: C Requirements: None. Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Kazu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a blast of wind.
* Special Notes * - Each bunshin takes 1/10 of your chakra pool to make. - Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra. - Bunshin can only travel a moderate distance from the user - Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc. - Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed. - Will disperse after a single hit or upon the user's command.
Ashikubi no Pusshu [Ankle Push] Rank: C Requirements: None Description: A gust of wind comes from the user, directed at an opponent. While it cannot knock a person over it can hinder movement and possibly make a person "slip" on the air.
Fuuton: Renkuudan [Wind Release: Drilling Air Projectile] Rank: C Requirements: None. Description: The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack, the user will imbue chakra into the air. When expelled, it forms concussive spherical projectiles capable of inflicting large damage.
Fuuton: Kaze no Tsuuro [Wind Release: Wind Passage] Rank: C Requirements: None. Description: The user performs a few handseals, and then concentrates create a passage of wind for his projectile. He throws the weapons and the Fuuton chakra is used to manipulate them to move through that passage of wind.
Fuuton: Taifuu Kougeki [Wind Release: Typhoon Attack] Rank: C Requirements: None. Description: The user attacks with wind, generating it by a simple spiral movement or by a fan, causing a small tornado that appears to emit from the user (a horizontal tornado of wind). At a close range, this attack can blow an aenemy away spinning.
Fuuton: Fuugekitai Kabe [Wind Release: Wind Repel Wall] Rank: C Requirements: None. Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterwards, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.
Fuuton: Reppuuken [Wind Release: Gale Palm Wind] Rank: C Requirements: None. Description: The user claps his palms together to generate a very fast gust of wind with a small impact surface. Alone the attack may just be an opening or a sudden mild blow back for an opponent, but in conjunction with midair projectiles, it can give them a sudden burst of flying speed making them very hard to dodge.
B Rank Jutsus
Fuuton: Chikadoukaze [Wind Release: Subterranean Wind Tunnel] Rank: B Requirements: None. Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.
Fuuton: Daitoppa [Wind Release: Grand Blast] Rank: B Requirements: None. Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Fuuton: Fuukobushi [Wind Release: Wind Fists] Rank: B Requirements: None. Description: A technique that does not require hand seals, the user makes punching motions towards target. Using the wind the target will feel blows of wind hit their body and be pushed back, halted or hindered. This only works at max 10 feet away. This ability doesn't require the use of handseals.
Fuuton: Kaze Ba-suto [Wind Release: Wind Burst] Rank: B Requirements: None Description: This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air. Concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement. Of course, other strong winds can cause the user to go in different directions from what was intended.
Fuuton: Kyoufuu no Chisou [Wind Release: Wind Layer] Rank: B Requirements: Any kind of metal-made weapons. Description: The weapon of the user attracts wind, giving it a wind layer. This layer of wind makes the weapon much sharper, as becomes rapidly evident by the fact that it can even leave cuts on weapons that are labeled indestructible or unbreakable. This technique does not require hand seals.
Fuuton: Meimei Fuuyaiba no Jutsu [Wind Release: Invisible Wind Blade Technique] Rank: B Requirements: Any kind of metal-made weapons. Description: This wind technique can only be used with a form of weapon. Touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. Upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals. This technique does not require hand seals.
Fuuton: Tatsumaki Turappu [Wind Release: Tornado Trap] Rank: B Requirements: None. Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.
Fuuton: Kamikaze Hashira [Wind Release: God Wind Pillars] Rank: B Requirements: None. Description: The user's spins around for a short time, once done with his handseals. Mimicking his movements, four pillars of spinning wind will appear around a certain target. This wind can enhance a Katon attack causing a fire storm.
A Rank Jutsus
Fuuton: Ichi Motte Sono Kaze [Wind Release: One With the Wind] Rank: A Requirements: None. Description: This jutsu allows the user to blend in with the wind. This won't make in entirely invisible, but just a bit blurry. The user will also be able to move at a faster rate than normal.
Fuuton: Fuujourui [Wind Release: Wind Fortress] Rank: A Requirements: None Description: A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certain elemental attacks will be bounced as well. The downside of this jutsu is that it uses immense amounts of chakra.
Fuuton: Kaze no A-ma- no Jutsu [Wind Release: Wind Armor] Rank: A Requirements: None Description: While using this technique, the user's body is coated by a form of wind, and basically uses it to make the body lighter making it capable of faster movements and actions by about 1.25 times usual. As a side effect, the body is that much more vulnerable to being blown or forced back from an attack or something with forceful power.
Fuuton: Kaze no Yaiba [Wind Release: Wind Blade] Rank: A Requirements: None. Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals.
Fuuton: Mujuuryou no Kiten [Wind Release: Zero Gravity Point] Rank: A Requirements: None Description: A wind technique that allows the user to make a target ‘lose’ their gravity and place them in a zero gravity and zero friction zone, meaning the target loses any normal ability he has to react, such as dodging, countering… etc. This jutsu uses a high concentration of air and wind under a target to counter his weight.
Kazeryuu no Jutsu [Wind Dragon Technique] Rank: A Requirements: None. Description: Through a long series of handseals, the user calls upon a a vortex portal at their side. From that emerges a wind dragon that has a body of a spinning tornado. The dragon is bound at its origin to the portal but can extend out to be long enough for a wide battlefield. The dragon also has the power to blow away most obstacles, or to cut them apart if they are unwilling to be moved.
Fuuton: Raputa- no Mureboukou [Wind Release: Raptor Swarm Assault] Rank: A Requirements: None. Description: The user finishes his very long series of handseals first. Afterwards, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.
Fuuton: Tatsu no Ooshigoto [Wind Release: Dragon's Big Job] Rank: A Requirements: Wind-creating Weapon. Description: The user will use his weapon to create a mild current of summoning directing the sky, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of the target.
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| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:28 am | |
| Non-Elemental Jutsu- Spoiler:
Name:Shadow Clone Technique (影分身の術, Kage Bunshin no Jutsu) Rank:B-Rank Element:- Description:Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original.
Unlike other clone techniques, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person
Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Any extra chakra the clone has when it disperses is also returned to the original.
Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique Type: Ninjutsu Rank: B Requirements: None Description: An advanced ninjutsu that allows a shinobi to basically become invisible. It acts on the principle of a chameleon, making the user appear the same way as the background, except from any point of view. To execute this jutsu, the user must form the required hand seals and then press against any surface until the camouflage is applied. They can then walk around freely without fear of being seen, but can still be detected by other means. Special detection techniques may be able to expose the person using this.
Name: Kage Bunshin no Jutsu - Shadow Clone Type: Ninjutsu Rank: A Requirements: None Description: This technique enables the user to generate one or more solid clones of themselves which they can then use to attack enemies, support allies, or shield themselves. Each clone is solid but will vanish in a puff of smoke when struck by an attack. To generate more clones more chakra must be expent. It is possible to distribute your chakra amongst your clones so they may use jutsu as well or fool chakra sight such as the Byakugan. Upon vanishing any unused chakra in a clone returns to the original.
Name: Bunshin Bakuha - Shadow Clone Explosion Type: Ninjutsu Rank: A Requirements: Shadow Clone Description: This technique requires a shadow clone to exist prior to its use. It does not require any hand seals to execute. The user can detonate their shadow clones at will, creating a powerful explosion. While it is a waste to create shadow clones just for an explosion, this technique may be very useful in some cases.
Name: Shuriken Kage Bunshin no Jutsu - Shuriken Shadow Clone Technique Type: Ninjutsu Rank: B Requirements: None Description: This technique is used to create additional projectile weapons. After throwing some shuriken or other weapons at the target, the user will quickly form the required hand seals. As they do that, the amount of weapons they threw will increase. The chakra usage of this technique is directly dependent on the amount of copies you create and the size of the actual weapons. The cloned weapons are real and can deal the same damage as the originals, except for weapons with special qualities the clones of which will be common ones. The weapon clones appear slightly displaced close by the original and follow the same trajectory.
Name: Jigyaku no Jutsu (時逆の術 Time Reversal Technique) Rank: A Element: N/A Description: This technique puts the target in a state of reverse hypnosis, allowing them to remember details that they otherwise would not. The target will comply with interrogation, but seems to retain his or her personality while under hypnosis.
Name: Kanashibari no Jutsu (金縛りの術 Temporary Paralysis Technique) Rank: D-S Element: N/A Description: This jutsu is only ever taught to ANBU. By forming chakra in the user's middle and index fingers, they can then quickly jab someone in the eyes, on the forehead, or at the base of the skull to send a shockwave of chakra through the nervous system. This debilitates the user for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody. This jutsu can also be used from afar on multiple targets.
Sou can execute this jutsu by simply looking into her victim's eyes, showing how much precision in chakra control he must have and giving him the metaphorical connection to Medusa.
Kuu no Tachi - Long Sword of the Sky Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area. Limit: Sword.
Debari no Jutsu - Astral Projection Art: Ninjutsu Rank: B Rank Type: Supplementary Per Turn Range: Any Chakra: 50 Per Turn Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.
Oboro Bunshin no Jutsu - Haze Clone Technique Art: Ninjutsu Rank: D Type: Supplementary Chakra: 10 Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere.
Name:Shinsoku (神速, God-speed ) Rank:Uknown Rank Element:- Description:A movement technique that allows the user to move at extreme speed, faster than the eye can follow.It can be used to avoid attacks, as well as to attack at higher speeds, quickly overpower and dispatch opponents before they have time to react.Its superior to many high speed movements because the user can see what he is attacking and where. It also makes a different sound; rather than the usual swishing , Shinsoku makes a booming or static sound.
Name:Shocking Death(電撃地獄玉, Dengeki Jigoku) Rank:S-Rank Element:- Description:He places his hands forward as if he were going to do a strong Flash Bomb attack, only he forms a sphere of deep black energy that has another gray sphere inside it that turns black in the center and has red electricity flowing around it. If he charges the attack for a few seconds, it seems to take on a decagon shape, but most commonly looks like a circle. Once he fires it, it leaves a shot black trail of energy behind before it hits the target, very easily causing a nuke-sized explosion that destroys everything caught in the explosion.
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| | | Setoshi Sōichirō
Posts : 23 Join date : 2010-03-02
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 12:29 am | |
| Basic Jutsu- Spoiler:
Name: Kinobori no Waza (Act of Tree Climbing) Rank: E Element: - Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed Chakra Cost: 5
Name: Bikou Ninjutsu (Shadowing Stealth Technique) Rank: E Element: - Bikou Ninjutsu is the technique ninjas use to follow their targets covertly. The manner in which the ninja shadows their target can differ, from the basic hiding under a nearby object, to using a jutsu to turn oneself invisible. The skill and length in which one can stay hidden varies by rank and ability. Chakra Cost: 10
Name: Explosion Tag: Activate Rank: E Element: - The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it. Chakra Cost: 5
Name: Nawanuke no Jutsu (Escaping Skill) Rank: E Element: - A very basic technique that allows a ninja to escape from rope binds. Chakra Cost: 5
Name: Kawarimi no Jutsu (Change of Body Stance Technique) Rank: E Element: - When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Explosive tags can be attached to the replacement for an added surprise. Chakra Cost: 10
Name: Henge no Jutsu (Transformation Technique) Rank: E Element: - Allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Chakra Cost: 5
Name: Bunshin no Jutsu (Clone Technique) Rank: E Element: - Creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the clone gets attacked or comes into contact with an opponent, it will disperse. Chakra Cost: 5
Name: Suimen Hokou no Waza (Act of Water Surface Walking) Rank: D Element: - A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Chakra Cost: 5
Name: Shunshin no Jutsu (Body Flicker Technique) Rank: D Element: - The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Chakra Cost: 15
Name: Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: D Element: - Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak them in the background. Chakra Cost: 15
Name: Kanashibari no Jutsu (Temporary Body Paralysis Technique) Rank: D Element: - Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. Chakra Cost: 20
Name: Kai (Dispel) Rank: D-B Element: - A jutsu that destroys/cancels out an illusionary jutsu attempted on the user. Only shinobi with strong chakra control can perform this. The user releases a large amount of chakra then quickly halts it. The genjutsu is usually dispelled after that, depending on how strong the skill is. Chakra Cost: 10(D-Rank), 25(C-Rank), 50(B-Rank)
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| | | Yahiko Buki Admin
Posts : 147 Join date : 2010-03-02 Village : Anti-Tsuki no Sato Rank : Jounin {Hidden Missin-Nin}
| Subject: Re: Setoshi's Jutsu List Fri Mar 05, 2010 4:18 am | |
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