Hina Hikari
Posts : 45 Join date : 2010-03-04 Village : guess where.. ^^, Angelz rule!! Rank : it's a secret..
| Subject: Hina's Jutsu List Sat Mar 06, 2010 8:23 pm | |
| Ninjutsus:
Basic and Non Elemental (All Personalities):
Kawarimi no Jutsu [Body Switch Technique] Rank: E Requirement: None Description: Kawarimi is a widely used and very famous skill among shinobi. The user taps into their chakra and exchanges places with an object of similar weight and size. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsus or attacks to create massive damage if done properly.
Henge no Jutsu [Transformation Technique] Rank: E Requirement: None Description: Henge is the basic skill a ninja must know to become a Genin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsus for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].
Jibaku Fuda: Kassei [Exploding Tag: Activate] Rank: D Requirements: Explosive Notes. Description: Utilizing chakra, a ninja is able to activate the explosion mechanism of a distant bomb tag. This can also be used to deactivate any explosive tags in the vicinity of the user, which were set to explode by means other than through the use of jutsu.
Chakrahaji Itami no Jutsu [Painful Chakra Incapacitation Technique Requirements: Medical Ninjutsu Rank: C Description: After performing some handseals, the user extends a thin rope of chakra from either his palm or finger tips and then shoots the line at the target. If it connects, it forms a sturdy tangible bond between the user's hand and whatever it connects with. Then the user shoots a short blast of concentrated chakra through the bond making the target feel pain which lasts for several seconds.
Decomposition Technique Rank: A Requirement: Unknown Description: Another jutsu created by Hina, the user touches an object which then decomposes until nothing exists. This technique can destroy anything except humans as large as a big house. Chakra consumption for this jutsu is according to the size of the decomposed target. However, it can only decompose things that do not possess chakra.
Kage Bunshin no Jutsu [Shadow Clone Technique] Rank: S Requirements: None Description: Being a forbidden and advanced ninjutsu, only a few people know this technique perfectly. It is similar to the Bunshin no Jutsu since the main function is to create clones. However, Kage Bunshin no Jutsu doesn't create mere illusion clones. This jutsu can create clones that are real, and can deal physical damage as well as take a portion of the users chakra into themselves and create their own chakra circulatory system. They disappear after being hit by an attack.
Kage Bunshin Tai no Bakuhatsu [Exploding Shadow Clone Body] Rank: S Requirement: Active Shadow Clone Description: A ninjutsu technique similar to the Kage Bunshin no Jutsu [Shadow Clone Technique] but where the ninja creates a suicidal Kage Bunshin [shadow clone] instead. After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone or anything immediately surrounding it out.
Kuchiyose no Jutsu: Ren [Summoning Technique: Ren] Rank: A Requirements: Pet Description: Having signed a contract in blood, Hina can summon enlarge Ren from a wolf cub to its true form, a giant Grey Wolf. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. A summon is performed by placing one's blood on an appropriate plane.
Sand Element (Hina, Zero):
Sand Manipulation Rank: S Requirement: Unknown Description: Basically, Hina can do anything with sand, depending on the situation. If it’s her own sand, she can manipulate it even if it’s not connected to her. But if it’s normal sand, then she should be somehow connected through chakra.
Shield of Sand Rank: A Description: Whenever Hina is about to come to harm, a shield of sand will automatically surround and protect her. The sand will react regardless of Hina's will, even protecting her from self-inflicted injuries. The shield is capable of withstanding considerably strong attacks and projectiles, and can be hardened to a point where it's stronger than steel. It can be defeated by avoiding it completely with extremely high-speed attacks, or merely overcoming the shield with incredible brute force.
Sand Armour Rank: A Description: Using this jutsu, Hina can cover herself in a compacted layer of sand, providing an additional defense should her Shield of Sand fail. Though quite effective, maintaining the armor requires a large amount of chakra and stamina. Furthermore, it is nowhere as resilient as the Shield of Sand, since it easily breaks away upon impact, meaning that the sole purpose of the armor is to absorb impact channeled unto Gaara's body during battle.
Sand Decomposition Technique Rank: A Requirement: Sand Specialist Description: A jutsu created by Hina herself, the user touches anything possessing any kind of chakra except humans themselves, which then turns into sand until the certain thing vanishes. This technique can turn bunshins or chakra based shields into sand. Chakra consumption for this jutsu is according to the size of the target. However, it can only turn things that possess chakra, which means normal objects aren’t affected.
Sand Explosion Rank: S Requirement: Unknown Description: Originally made by Hina, this jutsu requires no handseals. With the use of chakra, this jutsu basically makes the sand explode Hina’s own sand to explode. Normal sand isn’t affected.
Water and Ice Element: (Fumiko, Zero)
Mizu Bunshin no Jutsu [Water Clone Technique] Rank: C Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite] Rank: C Requirements: Active Water Clone. Description: With the water clone jumping over the opponent the user makes a set of hand seals transforming the clone into a dragon head with his mouth open that falls and bites the opponent.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation] Rank: D Description: The user uses their chakra to create animals out of water that are around the size of an average person’s fist. These animals are able to fly if properly shaped, and move with a good deal of speed. However, they have insanely low strength, and will be destroyed with a single hit, making them difficult to put to offensive use.
Suiton: Teppoudama [Water Release: Bullet] Rank: D Description: After forming the necessary hand seals, the user manifests a large amount of water in his hands he can then fire at his opponent as a large fast spherical projectile.
Suiton: Mizu Kabe [Water Release: Water Wall] Rank: D Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's hands that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.
Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique] Rank: B Description: This is for use in areas with little or no water. The object of this jutsu is to bring water to you. By performing a number of seals, and focusing ones chakra into the ground, water within a given area, depending on ones chakra strength and water control, will be condensed and begin to form clouds. Once this is complete the clouds then proceed to the selected area, causing a down pour bringing the water to the user. There must be at least some water in the immediate area, and this technique does take a while, so it is hard to bring a sufficient amount in a short time, unless one has the element of surprise.
Kirigakure no Jutsu [Hidden Mist Technique] Rank: B Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Suiton: Big Bang Rank: A Description: With the use of chakra, this jutsu basically makes Fumiko’s own water (water which came from her water releases), explode anywhere at any time. However, normal water isn’t affected.
Suiton: Tidal Coffin Rank: B Description: This jutsu uses water to wrap around the victim's body and render them immobile. It can also kill the person by suffocation or drowning.
Suiton: Hydro Explosion Rank: A Description: Can also be a follow-up with Tidal Coffin, this technique uses chakra to control water and have it wrap around the victim's body. The water then become so compact that it squeezes the victim's body and kills them instantly
Suiton: Water Torrential Prison Rank: A Description: This attack is much like the Tidal Coffin, except on a bigger scale. A very big scale in which Hanako uses a mass amount of water which then wraps around the opponents and then crushes them with extreme force.
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique] Rank: A Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity. Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake.
Water Manipulation Rank: S Requirement: Water Element Description: Fumiko can make water crawl or move from one place to another.
Hyouton: Hayai Aisu [Ice Release: Swift Ice] Rank: D Requirements: Water. Description: The user would blow onto water to freeze it. This would work well on an opponent who is soaked in water.
Yuki no Nami [Snow Waves] Rank: C Description: After doing handseals, the user's palms will manipulate the snow to create multiple waves that will rise and ram into the target forcefully. Hyouton: Daburu no Kouri Shuriken [Ice Release: Double Ice Shuriken] Rank: C Description: The user's hands gather to finish a few handseals quickly. Afterwards, the user extends their arms to their fullest and to the back farther and farther. At the palms of the user, and away from the opponent's sight, two ice shurikens start to form and even slowly spin. The user then violently pushes both arms ahead, possibly crossing them, flinging the two shurikens at the opponent. The shurikens are light and thinner than normal shurikens, but that only gives them more speed and more pain-inflection due to being sharp and cold.
Hyouton: Hyouheki [Ice Release: Ice Wall] Rank: C Description: The user's action to create handseals will allow them to create a wall of ice to stand in the way of an attack. the wall is a couple of feet thick, and thus, is quite strong. Nonetheless, a strong or concentrated attack could be able to crack through it. The user has the option of making the wall dense to block sight beyond it, or making it as clear as an ice cube.
Hyouton: Hyouchuujou [Ice Release: Ice Spiking Columns] Rank: C Description: The user draws upon water from the water table beneath the ground they are on. When it rises up to surface level it is formed into several spikes of water that are then frozen and forced through the soil at their target .
Hyouton: Tsubame Fubuki [Ice Release: Swallow Snow Storm] Rank: B Description: The user launches a bunch of ice needles that are in the shape of mini-swallows. These needles can change direction in the air.
Hyouton: Otaki Arashi [Ice Release: Cascading Storm Technique] Rank: B Description: After performing a series of handseals, the user can create a swirling tornado of cutting shards of ice around him. It spins at an intense speed delivering a flurry of slashes. It is useful for dealing with multiple enemies at once or a possible escape technique.
Yuki Yose [Snow Summoning] Rank: B Description: Depending on the weather, this jutsu can be easy or very difficult to execute. The user performs a series of handseals, and then calls upon frost and snow to form around him in a relatively big area. The snow rises in level to almost knee level. For that, this jutsu is quite beneficial to supply snow for jutsus. Importantly enough, at high temperatures, this jutsu is quite default, draining and time-consuming. While in much colder circumstances, this jutsu could be a piece of cake.
Hyourou no Jutsu [Ice Prison Technique] Rank: B Description: After forming the needed handseals, the user will touch the ground, causing columns of ice to rise from the ground at their foe. If caught, the ice will rise up around the target and imprison them.
Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison] Rank: B Requirements: Suiton and Hyouton Elements. Description: It will begin by creating a giant ice barrier, which will surround the user, or desired target. For the mighty guard technique, the user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. as the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the ice barrier can send spikes from the outer walls, and reform from the water, for those who venture to close, or can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory. Instead of place the water barrier beneath the ice, it surrounds the outer layer of the barrier, and thus keeping the target inside. As well, spikes can form from the ice wall, or fire from the ice wall, and pierce the target within. Both techniques are very strong, and only the strongest of attacks can actually penetrate and destroy the barrier itself. This technique is also one which is very draining in chakra, and only those with a great amount of chakra, and chakra control, can use this technique more than once, with minimal consequences on the body.
Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra] Rank: B Description: This technique produces two dragons, one of wind and one of water, which fuse together to form a dragon, with two heads. If a head is destroyed it is able to regenerate, with extra chakra used, but this technique can be very draining as the size and power of the jutsu makes it hard to maintain. The ice head is capable of exploding, and sending shards of ice at the enemy as well, where the water can be used to surround the enemy and trap, or with better chakra control, even drown, or crush the opponent. But once again this technique is very draining on the user, and therefore cannot be used too much and for too long.
Hyouton: Moufubuki - Hyouga no Buriza-do [Ice Release: Furious Snowstorm - Hyouga's Blizzard] Rank: A Description: The user will first finish a long sequence of handseals. Afterwards, The user's eyes will glow white as they summon upon a great and furious snowstorm that can obstruct an army and keep them struggling for a long time.
Hyoton: Rogan Nadare no Jutsu [Ice Release: Wolf Fang Avalanche Technique] Rank: A Description: The user creates an avalanche of wolves made of snow that run towards the opponent to attack. This attack is able to cause opponents who hit by it to be sucked underneath, and potentially drown, making it very dangerous. As a trade of, it has a large chakra cost.
Lightning Element: (Hitomi, Zero)
Raiton: Rairyu no Tatsumaki [Lightning Release: Lightning Dragon Tornado] Rank: A Requirements: Raiton-tuned weapon. Description: Gathering electricity onto one spot, the user spins around very quickly, forming it into the likeness into a head of a dragon. Once lightning is drawn upon his body, a spinning current will occur affecting anyone or anything in the area, temporarily trapping them in a spiral-like vortex and causing great damage. This is a fairly destructive jutsu.
Zenshinfuzui [Total Paralysis] Rank: S (Kinjutsu) Requirements: None. Description: Total paralysis is where you focus enough electrical current into the central nervous system of the target's body that it makes a complete nerve shutdown, making the target limp as a rag doll. However since this requires an exact jolt and exact location it means the user has a much smaller target to aim for, and must be very close. So, in other words, using this on a person requires that the user make a connection with their hand and the top or backside of the target’s head.
Wind Element: (Misora, Zero)
Fuuton: Daitoppa [Wind Release: Grand Blast] Rank: B Requirements: None. Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Fuuton: Kyoufuu no Chisou [Wind Release: Wind Layer] Rank: B Requirements: Any kind of metal-made weapons. Description: The weapon of the user attracts wind, giving it a wind layer. This layer of wind makes the weapon much sharper, as becomes rapidly evident by the fact that it can even leave cuts on weapons that are labeled indestructible or unbreakable. This technique does not require hand seals.
Fuuton: Kaze no Yaiba [Wind Release: Wind Blade] Rank: A Requirements: None. Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals.
Fuuton: Tatsu no Ooshigoto [Wind Release: Dragon's Big Job] Rank: A Requirements: Wind-creating Weapon. Description: The user will use his weapon to create a mild current of summoning directing the sky, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of the target.
Rasengan Requirements: Wind Element Rank: A Description: The Rasengan incorporates the chakra control learned from the tree-climbing and water-walking exercises to create a ball of concentrated, spinning chakra in the user's hand that is roughly the size of a softball. For training purposes, teaching the technique is broken into three steps. The Rasengan requires no hand seals to perform, instead relying entirely on the chakra control of the user.
Wind Release: Spiraling Shuriken Fūton: Rasenshuriken Rank: A Description: A variation on the Wind Release: Rasengan, this jutsu reshapes the wind chakra used in the technique into a large, four-pointed shuriken. The sphere in the center remains intact. The technique is only half-complete, so it dissipates a few seconds after it is formed. Additionally, despite its shape, it can't be thrown like a shuriken. It has to be used against the opponent at point-blank range to work. If used successfully, however, it traps its victim in a swirling sphere of wind chakra that attacks the victim with blades so minuscule that they hit at the cellular level and sever the chakra and nerve channels, making it more like poison.
Genjutsu:
Magen: Jubaku Satsu Rank: B Description: With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and kill the target. In the anime's Kurama clan arc, this jutsu is shown to be quite versatile, with a wide range of variations on the standard nature theme. In addition to the disappearing and tree-growing effects of the jutsu, the user can produce flowers, seedpods, and vines.
Sakashima Sono Itami [Reverse the Pain] Rank: A Requirements: None. Description: The user is able to reverse the pain that was given to him/her to their opponent.
Nehan Shoja no Jutsu [Temple of Nirvana Technique] Rank: A Requirements: Genjutsu Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it.
Kokuangyo no Jutsu Rank: A Description: This jutsu makes the target think that they are surrounded by total darkness, allowing the user to attack unseen. Although it negates sight, it does not stop the other senses. In essence, the opponent can sense, hear and smell out the user of the technique and break its effects by landing one hit.
Fuhen no Moegara no Jutsu [Eternal Embers Technique] Rank: S Requirements: None. Description: The user will make the opponent feel like they are completely surrounded by fire. This will make the enemy scream and yell in pain as his body feels as if it is slowly being ripped apart by the flames. This jutsu activates every pain sensor in the target’s body, making them feel more pain than would be possibly by any other method.
Taijutsu
Eight Celestial Gates: Seven Opened.
1. The Gate of Opening, Kaimon, located in the brain. Removes the restraints of the brain.
2. The Gate of Healing, Kyumon, located in the brain. Forcibly increases one's physical strength.
3. The Gate of Life, Seimon, located on the spinal cord.
4. The Gate of Pain, Shomon, located on the spinal cord. Increases the user's speed and power. May cause muscles tissue to tear on use.
5. The Gate of Limit, Tomon, located in the abdomen.
6. The Gate of View, Keimon, located in the stomach. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
7. The Gate of Wonder, Kyomon, located below the stomach.
Senjutsu:
Sennin Modo [Sage Mode] Rank: A Requirements: Senjutsu Description: Sage Mode is the result of using natural energy along with a ninja
Senjutsu: Rasenrengan [Sage Technique: Rasenrengan] Requirement: Senjutsu Rank: A Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu
Senpo: Odama Rasengan [Sage Art: Great Ball Rasengan] Rank: A Requirement: Senjutsu Description: This is the Sage Mode equivalent to the standard Great Ball Rasengan. The regular Great Ball Rasengan requires that Hina to make one shadow clone to form the attack and then wield it. When using its Sage Mode variant, however, she is able to use two clones to form the attack in both of his hands and then give the Great Ball Rasengan to the clones to wield by themselves.
Cho Odama Rasengan [Super Great Ball Rasengan] Rank: A Description: The Super Great Ball Rasengan was created by Jiraiya after he added senjutsu chakra to the Great Ball Rasengan. In comparison to the original, the Super Great Ball Rasengan is much larger than Hina’s own body and can be used in one hand. The third Naruto databook stated that if it explodes, it can easily hollow out an entire mountain. | |
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